April 2006 - Posts

Wednesday Night is the Super Bowl!

David Preston

There can't be a much bigger event in Borderlands history in recent memory - or in the foreseeable future - than Wednesday night's West Greenwich town meeting.  This is the Financial Town Meeting where the town will decide whether to sell bonds to preserve 1,500+ acres of open space.  If you have friends, relatives or even vague acquaintances who live in West Greenwich, please contact them and URGE THEM TO ATTEND WEDNESDAY NIGHT'S MEETING AND VOTE YES!

The meeting is scheduled for Wednesday, 7:30 pm at the high school on Rt. 3.

The Borderlands: Past, Present & Future?

by Kevin Essington, The Nature Conservancy

When you hear “The Borderlands,” the twenty towns along the CT/RI border, what do you think of?  Forests?  Farms?  Villages?  Rural homesites?  Dark skies?  Quiet roads?  Easy trips to cities?  Families?  Jobs?  Recreation?  Open roads?

Of course.  You probably think of all of these things.  Sometimes contradictory things, all at once.  Because like many rural places in America, it is a complicated and dynamic place, where people and “nature” meet.  Each on their own terms.  The rugged landscape of the Borderlands tells us where we can and can’t build or farm.  The demands of our modern society in turn set prices for the use of land and water that dictate how we build and where.

Indeed, for thousands of years, people have lived in the Borderlands.  Sometimes permanently, sometimes just passing through.  As Europeans “settled” the area, the axe and plow were put to work to make way for farms and later, villages.  But the Borderlands was one of the last places in Connecticut and Rhode Island to be “settled” and then one of the first to be “un-settled” as the tough, unforgiving rock, sand, and muck finally wore down the areas farmers.And while the people who settled these places have moved on, their names and the places they lived remain.  Tillinghast, Tefft, Dawley, Campbell, Brown: the list is too long and could never be comprehensive.  As farming faded as a way of life in the Borderlands, the forests reclaimed the fields but roads, hills, and ponds kept their names.

Like the farm and forest economy, the villages in the Borderlands faded, to varying degrees, too.  Places like Escoheag, Ashwillet, Pachaug, and West Greenwich Center are hardly recognizable today, if they’re there at all. But other villages like North Stonington, Rockville, Greene, Oneco, Voluntown are there, with businesses, libraries, homes, town halls, stores, restaurants, and most of all, people.  These places are alive with people and history and, I daresay, with a future.

To me, it seems that these villages will be here for generations to come.  Conversely, who believes that the rural housing pattern that we see unfolding before us on an almost daily basis will be here when our grand-children are grown?  When gasoline is $9 per gallon will we still want to live by ourselves in our two-acre enclaves?  When the large lot development pattern has used up all the remaining spaces in our towns will we still have the “country” at our doorstep?

Could there be a better approach?  Could we use our villages as the nodes for future commercial and residential growth?  Can we create new villages? Can we create (pardon the euphemism) “village of tomorrow” that will provide economic and housing opportunities while also retaining the rural landscape in which the village is nested?

In working for and with The Nature Conservancy since 1995, I have been fortunate to visit many beautiful natural places all over the country and (somewhat) the world.  But even as a conservationist and a naturalist, my memories of these places are seen through the windows of the built environment in which I traveled.  As human beings, we need both a quality built environment and a rural place to grow food and fiber.  As Americans in particular, we need to know that a “wild” place exists – is a proven part of our national psyche.  Villages can get us there.

I propose that the Borderlands collaborative use the deep experience of the people living and working here to guide the region towards a vision that achieves both goals: creating a living, working, built environment that is nested within a much broader undeveloped landscape.  Give our grand-children the flexibility they will need to live in a world that we can only vaguely predict.  Make our villages the center of our civic and working lives…and leave the farms and forests for the future.

Welcome to the Borderlands Website & Blog

Thank you for visiting the Borderlands Project Website and Blog. As the homepage states, the purpose of this site is to provide you with information on the Borderlands Project, stimulate discussion on its future direction, and give you links to related resources that may be of interest. I encourage you to surf the site and send me any thoughts or suggestions - better yet, use the blog by adding a comment to this posting

Please note that we will improve this site over the coming months so make sure to check the website regularly for updates. Also, I'll be sending out notices on upcoming events and new postings via email. If you are not currently on our email list and would like to be, please fill out the contact form under the Contact Us tab on the website.

We are looking forward to your interest and participation in the Borderlands Project!

Ariana McBride, RI Economic Policy Council

A Response to the Propositions: Innovation & the Rural Village

by Kip Bergstrom, RI Economic Policy Council

When I first became involved with this project my focus was on preserving the forests of the Borderlands.  While I think this is still a central goal, it is much more powerful when combined with the idea of re-inventing the villages of these communities, which came up as a key idea from the small groups in the last meeting we had.

The third of the three propositions speaks to this potential. It aspires to preserve the historic form of the village… defined as a dense, mixed-use, mixed-income, distinctive, walk-able place of “human scale”…as well as by the farm and forest lands that surrounds it. A village surrounded by other villages is an urban neighborhood. A village surrounded by low-density residential neighborhoods is a town center. A village, or at least a rural village, is not a village unless it is surrounded by farm and forest.

One of the interesting things that happened when the towns in the Borderlands were expanded to the north and south, beyond those 10 we were initially considering, to the whole rural corridor on the RI/CT border, is that the most populated villages emerge as a necklace around the forest. The earlier definition of the Borderlands did not have this distinct form, which I think is very powerful.

How can this necklace of villages become nodes in a network of innovation? That is the essence of the re-invention notion: embrace the 21st Century, with its promise of collaborative networks of innovators, connected globally via the Internet and broadband communications, but also locally in the nodes of “third places” like a coffee house, pub or restaurant in a village.

We do not have cheap labor, cheap land, cheap energy, abundant natural resources to exploit, or a particularly central location in the global logistics system. We have no choice but to innovate. There is nothing else for us to do. And virtually everything we do now will be done faster by a computer or cheaper in China or India within 20 years. We have about that much time or less to invent a new economy, or else face a precipitous decline in our standard of living.

All evidence indicates that the pace of innovation is increasing in scale and scope.  The years ahead will not be marked primarily by a slow, steady stream of sustaining innovation by large, established firms. We should instead expect constant and accelerating disruptive innovation, much of it driven by networks of collaborating firms that create whole new business models, rather than just new products or technologies, as the basis of competitive value. Our state economic development strategy not only acknowledges this future; we aim to help bring it on by making our state, and the eastern CT/Rhode Island/southeastern Massachusetts labor market of which we are part, one of the world’s pre-eminent test beds for business model innovation, leveraging the advantages inherent in our dense, compact geography, our short idea and supply chains, and our multi-dimensional market singularity (Rhode Island is one media market served by one regional airport, one principal healthcare complex, one retail distribution network and one primary cultural hub. How might the Borderlands piggyback on that strategy?

Over time, as collaborative innovation networks proliferate, a significant amount of work is likely to be organized on a project basis, rather than on a permanent basis. The labor force will likewise be globally mobile (both in a physical and virtual sense) and much more of it employed flexibly, on a contract basis, rather than as permanent employees. This will include the top talent, not just low-skilled temps. For many of us, the line between entrepreneur and worker will blur. Business writer Daniel Pink describes this prospect as a new “free-agent” world.  Individuals will need to be global and flexible in their skills set to effectively engage emerging networks.

Much of work in the future may be organized the same way people organize themselves today to make movies. There is a core team that produces and directs the effort, assembling the various groups of talent to get the project done. When the movie is completed, the team dissolves and is reassembled in new combinations by other teams of producers and directors.  So imagine a world of “production companies” and pools of “contract talent”.  Imagine further that some of these “production companies” (for whatever the good or service is, not just a movie) actually have two homes: a winter location (e.g., Florida) and a summer home (e.g., Rhode Island or Connecticut. The villages of the Borderlands have a play in this scenario as both the summer home of some of the “production companies” as well as the “permanent” home of some of the “contract talent”.

One of the essential pieces of infrastructure to play in this game is broadband communications, via cable, DSL, or via the latest WI-FI or WI-MAX technology, which provides broadband wireless access at relatively low cost of tower infrastructure. Rhode Island is in the process of piloting a statewide wireless infrastructure using this new technology. It would probably not be costly to extend this network to encompass the villages of the Borderlands.

The other piece of essential “infrastructure” for Borderlands villages to play in the innovation game is a K-12 education system that produces graduates who are innovation-capable…who can think, not just memorize, who can work in teams, make decisions, take risks, learn something in one setting and apply it to another…all skills that our schools (nationwide, not just in the Borderlands) are doing a poor job of cultivating.

Some of the best work in high school reform is being done by the Big Picture Company, which operates 24 model high schools at sites around the country including six in Providence.

The focus of the Big Picture model is “Learning Through Internship.” Each student, beginning in ninth grade, spends two days a week in an internship with an adult mentor who shares with the student a passion for a particular type of work, igniting a love of learning that will last a lifetime. All the academic work in the other three days of the school week is structured on a project basis around the internship. Every 9 weeks, students defend their project work before a team consisting of their mentor, their advisor (Big Picture’s name for a “teacher”), other Big Picture Company advisors and students, and a parent or guardian. The student is responsible for the development of the internship, with support from his/her advisor.

Placing the primary responsibility for the development of the internship on the student instills the principle that students are responsible for their own learning. Consistency in the application of this principle is one of the reasons why the Big Picture schools graduate students who are self-directed learning machines, the prime talent for an innovation economy. Big Picture students go onto college in higher percentages than their peers and demonstrate an ability to apply knowledge to new situations

This model has been exported from Providence to 24 sites around the country, typically as a public charter school. It could work in the Borderlands.

Some initial thoughts. Look forward to the conversation.